If you’re looking for a difficult, strategic shooter, Contracts should provide, as I suffered my share of deaths during my short time with the game. I’ll admit, I never made it out of the level alive in the time I had. Die and it’s back to the moment you killed your target. In an interesting twist, there are no checkpoints once you snuff out your target, forcing you to get to an exit in one go. Much like Hitman, once you kill your target, you have to successfully make it to an extraction point to finish the mission. I’ll admit, I don’t think I’ve achieved “Ghost Warrior” status just yet, as I alerted the entire Russian base when I finally took my shot at the scientist. By default, the game’s sniping mechanics are pretty hardcore, with the player having to take wind and a variety of other factors into account, but those who want to focus more on strategy and exploration can automate most of that. Shoot the grenade hanging from a guy’s belt for an explosive kill, or line things up perfectly and kill multiple baddies with a single bullet. Planning your ideal shot is satisfying, and there are plenty of cool tricks you can pull off. Some of these include bullets that will mark enemies within a certain radius, lure enemies to certain locations, or penetrate walls and armor. Every time you enter a sandbox you’ll be given a limited number of specialty bullets, which you’ll need to make careful use of if you’re to succeed. Once I located my target, I was free to plan my attack. Some trial and error was definitely required. Stealth felt okay, although the level design could be a bit confusing and it was sometimes difficult to keep track of enemies in the storm. In the E3 demo this involved a lot of sneaking around, as the countryside surrounding the base was littered with guards. The game’s framerate also seemed to hold steady, even during moments of intense action.īefore you can take a shot at your target, you first need to find them and a good vantage point. The sandbox I saw took place at night during a snowstorm, and the lighting and weather effects were impressive. Interactive or Ubisoft, I’d wouldn’t have had any reason to think they were lying. If someone had told me this was a new game from a big publisher like, say, Warner Bros. Previous Sniper Ghost Warrior titles weren’t exactly lookers, but Contracts’ visuals were surprisingly appealing. The new structure seems to have allowed CI Games to turn more of their focus towards polish. In other words, Contracts is not an open-world game, but, like Hitman, its sandboxes are substantial and filled with things to explore and do. The CI games guys brought up the level map, showing several mission staging areas clearly marked, and I would estimate the sandbox would take a solid few minutes to beeline across. Like those games, the game is divided into a series of self-contained sandboxes, each of which is actually fairly large, containing a number of sidequests and opportunities to fool around. So, about Contracts’ structure – the new approach is best compared to IO Interactive’s recent Hitman titles.
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